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Indiana Basketball: 3 takeaways from the Hoosiers’ game against Duke

DURHAM, NC - NOVEMBER 27: De'Ron Davis #20 of the Indiana Hoosiers reacts after a play against the Duke Blue Devils during their game at Cameron Indoor Stadium on November 27, 2018 in Durham, North Carolina. (Photo by Streeter Lecka/Getty Images)
DURHAM, NC - NOVEMBER 27: De'Ron Davis #20 of the Indiana Hoosiers reacts after a play against the Duke Blue Devils during their game at Cameron Indoor Stadium on November 27, 2018 in Durham, North Carolina. (Photo by Streeter Lecka/Getty Images) /
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BLOOMINGTON, IN – NOVEMBER 20: Romeo Langford #0 of the Indiana Hoosiers watches the action against the UT Arlington Mavericks at Assembly Hall on November 20, 2018 in Bloomington, Indiana. (Photo by Andy Lyons/Getty Images)
BLOOMINGTON, IN – NOVEMBER 20: Romeo Langford #0 of the Indiana Hoosiers watches the action against the UT Arlington Mavericks at Assembly Hall on November 20, 2018 in Bloomington, Indiana. (Photo by Andy Lyons/Getty Images) /

2) Offense couldn’t function off-schedule

Perhaps the biggest reason behind Indiana’s plethora of turnovers is because of the pressure Duke applied to their ballhandlers on the perimeter.

IU routinely had to start their offense well beyond the three-point line, which kept them from attacking early in the shot clock. Furthermore, Duke was jumping or switching all screens or dribble handoffs Indiana made, disrupting their motion and the looks that offense is designed to create.

The result wasn’t good for the Hoosiers. They turned the ball over a ton, throwing errant passes on seemingly every other possession. And, when they did attack, they often got or settled for a tough, contested shot.

Indiana really only has two players (Romeo Langford, Juwan Morgan) who are capable of creating their own offense and, with Morgan in foul trouble, the Hoosiers had trouble getting anything they wanted.

That collective lack of creativity largely contributed to Indiana shooting a lowly 39.1 percent from the field and 31.3 percent from three-point range.